I Play Roles, Therefore I Am: Placing Larp in a Borader Cultural Perspective

Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiFormidling

Standard

I Play Roles, Therefore I Am : Placing Larp in a Borader Cultural Perspective. / Sandvik, Kjetil; Waade, Anne Marit.

Lifelike. red. / Jesper Donnis; Morten Gade; Lise Thorup. København : Projektgruppen KP07, 2007. s. 237-244.

Publikation: Bidrag til bog/antologi/rapportBidrag til bog/antologiFormidling

Harvard

Sandvik, K & Waade, AM 2007, I Play Roles, Therefore I Am: Placing Larp in a Borader Cultural Perspective. i J Donnis, M Gade & L Thorup (red), Lifelike. Projektgruppen KP07, København, s. 237-244.

APA

Sandvik, K., & Waade, A. M. (2007). I Play Roles, Therefore I Am: Placing Larp in a Borader Cultural Perspective. I J. Donnis, M. Gade, & L. Thorup (red.), Lifelike (s. 237-244). Projektgruppen KP07.

Vancouver

Sandvik K, Waade AM. I Play Roles, Therefore I Am: Placing Larp in a Borader Cultural Perspective. I Donnis J, Gade M, Thorup L, red., Lifelike. København: Projektgruppen KP07. 2007. s. 237-244

Author

Sandvik, Kjetil ; Waade, Anne Marit. / I Play Roles, Therefore I Am : Placing Larp in a Borader Cultural Perspective. Lifelike. red. / Jesper Donnis ; Morten Gade ; Lise Thorup. København : Projektgruppen KP07, 2007. s. 237-244

Bibtex

@inbook{52936900ad7a11dcbee902004c4f4f50,
title = "I Play Roles, Therefore I Am: Placing Larp in a Borader Cultural Perspective",
abstract = "The attention paid to live-action role-playing and other forms of leisure role-playing has exploded over the past few years, both due to the fact that the role-playing community continues to attract a lot of new members, the fact that role-playing as a creative, self-organizing and self-reflecting activity is getting an increasingly growing attention from the media, and the fact that educators, teachers, and development consultants have discovered the potential inherent in role-playing, both as an idea and a strategy. In this essay, we place leisure role-playing in a broader perspective, not only in relation to actual phenomena in mediatized popular culture (such as computer games) or to storytelling in organizations, but also in relation to role-playing as a tradition and theoretical consideration within education, theatre, and the social sciences. The points and discussions are based on our book Rollespil - i {\ae}stetisk, p{\ae}dagogisk og kulturel sammenh{\ae}ng (2006), which is the first Danish academic anthology on role-playing as an aesthetic, educational, and cultural phenomenon.",
keywords = "Faculty of Humanities, live rollespil, {\ae}stetik, kultur, p{\ae}dagogik, Rollespl i {\ae}stetisk, p{\ae}dagogisk og kulturel sammenh{\ae}ng, live role playing games, aesthetics, culture, education",
author = "Kjetil Sandvik and Waade, {Anne Marit}",
year = "2007",
language = "English",
isbn = "978-87-989377-1-5",
pages = "237--244",
editor = "Jesper Donnis and Morten Gade and Lise Thorup",
booktitle = "Lifelike",
publisher = "Projektgruppen KP07",

}

RIS

TY - CHAP

T1 - I Play Roles, Therefore I Am

T2 - Placing Larp in a Borader Cultural Perspective

AU - Sandvik, Kjetil

AU - Waade, Anne Marit

PY - 2007

Y1 - 2007

N2 - The attention paid to live-action role-playing and other forms of leisure role-playing has exploded over the past few years, both due to the fact that the role-playing community continues to attract a lot of new members, the fact that role-playing as a creative, self-organizing and self-reflecting activity is getting an increasingly growing attention from the media, and the fact that educators, teachers, and development consultants have discovered the potential inherent in role-playing, both as an idea and a strategy. In this essay, we place leisure role-playing in a broader perspective, not only in relation to actual phenomena in mediatized popular culture (such as computer games) or to storytelling in organizations, but also in relation to role-playing as a tradition and theoretical consideration within education, theatre, and the social sciences. The points and discussions are based on our book Rollespil - i æstetisk, pædagogisk og kulturel sammenhæng (2006), which is the first Danish academic anthology on role-playing as an aesthetic, educational, and cultural phenomenon.

AB - The attention paid to live-action role-playing and other forms of leisure role-playing has exploded over the past few years, both due to the fact that the role-playing community continues to attract a lot of new members, the fact that role-playing as a creative, self-organizing and self-reflecting activity is getting an increasingly growing attention from the media, and the fact that educators, teachers, and development consultants have discovered the potential inherent in role-playing, both as an idea and a strategy. In this essay, we place leisure role-playing in a broader perspective, not only in relation to actual phenomena in mediatized popular culture (such as computer games) or to storytelling in organizations, but also in relation to role-playing as a tradition and theoretical consideration within education, theatre, and the social sciences. The points and discussions are based on our book Rollespil - i æstetisk, pædagogisk og kulturel sammenhæng (2006), which is the first Danish academic anthology on role-playing as an aesthetic, educational, and cultural phenomenon.

KW - Faculty of Humanities

KW - live rollespil

KW - æstetik

KW - kultur

KW - pædagogik

KW - Rollespl i æstetisk, pædagogisk og kulturel sammenhæng

KW - live role playing games

KW - aesthetics

KW - culture

KW - education

M3 - Book chapter

SN - 978-87-989377-1-5

SP - 237

EP - 244

BT - Lifelike

A2 - Donnis, Jesper

A2 - Gade, Morten

A2 - Thorup, Lise

PB - Projektgruppen KP07

CY - København

ER -

ID: 1913764